7 Types of Virtual Reality

The term “virtual reality” (VR) refers to a computer-generated experience in which a person interacts with a virtual, 3D world while wearing electronic devices, such as special glasses with screens or gloves with sensors. A virtual tour is an illustration of virtual reality. While you won’t be there, you will be able to explore it as though you were using specialized tools. One of the most promising of the current dominant technologies is virtual reality (VR). While the entertainment sector dominates many discussions about the idea, businesses are creating and utilizing various forms of VR in a variety of fields.

What is the history of Virtual Reality (VR)?

Although virtual reality has been around for around 65 years, it is still regarded as a young technology. The first virtual system, named Sensorama, was created by Morton Heilig, referred to as the founder of VR technology, in 1957. The researcher Jaron Lanier first used the term “virtual reality” in 1987. After a long travel, you may see diverse uses of virtual reality in different sectors of the economy.

Are there different types of Virtual Reality?

There are various forms of virtual reality depending on the user experience, the created virtual environments, the technology utilized, its popularity, the various VR headsets needed, etc. Semi-immersive and Fully-immersive are the parent branches into which the various VR kinds are divided.

Let’s examine various Virtual Reality platforms and how each one engages people.

1. Non-immersive Virtual Reality:

Non-immersive virtual reality is a computer-based virtual environment in which you can manage a few characters or actions, but the environment does not interact with you. You can buy a sturdy laptop besides a desktop computer to use for virtual machines and mobile work. As people’s appreciation for mobility grows, manufacturers design powerful systems in small bodies. For instance, you can command characters who have their motions and qualities when you play video games like World of WarCraft. Yet in 2017, the US Defense Department made the argument that playing strategic games could help the US Army improve its capacity for planning and strategic judgment.

2. Semi-Immersive VR:

Most people picture completely immersive VR systems like the HTC Vive or Oculus Quest when they think of the technology. In contrast to these technologies, semi-immersive VR offers users a blend of real and virtual interaction features. One of the earliest forms of this technology is semi-immersive VR, but businesses are now utilizing it in novel ways.

4-D movies are the typical semi-immersive VR use, but nowadays, education is where the technology is most applied. Pilots can practice without the risks of flying a real plane by using flight simulators, which have a moving cockpit and a virtual environment on screens. Developers will be able to design comparable solutions for other challenging occupations or professions as VR technology develops.

3. Augmented Reality VR:

When you play the game Pokémon Go, you experience augmented reality and virtual reality. Augmented reality is the real-time overlaying of a virtual reality environment or computer-generated images over a physical world. This kind of virtual reality technology is most likely to be used by the general public. The following are some more crucial statistics from recent investigations.

If 58.9 million individuals use virtual reality, then 93.3 million people will use augmented reality virtual reality at least once per month by 2021.

4. Collaborative VR:

This is a type of virtual world where people from different places can interact inside a fictional setting, in the form of projected or 3D characters. For instance, in the video game PUBG (Players Unknown Battle-Ground), many players take on the form of unique virtual avatars that they can manage. Here, people can communicate with one another using chat, headphones, and microphones. People have recently grown accustomed to using virtual meeting spaces for debate competitions or conducting business meetings. The fundamental aim of this type of VR is to foster interpersonal cooperation.

5. Manufacturing VR:

Manufacturing is one of the sectors with the most to gain from VR. From design to inventory control, VR and AR technology can guarantee quality and safety at every stage of the manufacturing process. Before entering the production floor, workers can use VR to practice in simulated environments. When using the machinery, individuals can work with less danger of injury if they have the appropriate tools.

6. Mirror World VR:

Mirror World VR offers a distinct experience in contrast to other varieties of virtual reality. It uses the example of looking at a fictional world from the outside. Yet, the user can engage with the figures, objects, and characters from outside. This kind of virtual reality does not must any more technology, such as VR headsets. On video monitors or through projectors, the user’s picture is superimposed on the virtual reality setting. The children’s entertainment sector makes extensive use of this kind of virtual reality.

7. Cyberspace VR:

Cyberspace VR is a synthetic reality in which access points are computers linked to a particular network or an electronic database. The results of virtual reality in cyberspace are the online gaming platforms that offer 2D or 3D virtual worlds. Several users connected to the same server at once can access this virtual reality world in cyberspace.


As you can see, this is the most common kind of virtual reality that is now offered. The quality of virtual reality is always improving. To increase their connection with prospects and their business module, more and more companies are introducing various types of virtual reality, virtual tours, and virtual meeting rooms. If you haven’t looked into it already, I tell you to do so to keep up with our evolved society.